A flowchart is a type of diagram that represents an algorithm, workflow or process, showing the steps as boxes of various kinds, and their order by connecting them with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields.
Flowcharts are used in designing and documenting simple processes or programs. Like other types of diagrams, they help visualize what is going on and thereby help understand a process, and perhaps also find flaws, bottlenecks, and other less-obvious features within it. There are many different types of flowcharts, and each type has its own repertoire of boxes and notational conventions. The two most common types of boxes in a flowchart are:
A flowchart is described as "cross-functional" when the page is divided into different swimlanes describing the control of different organizational units. A symbol appearing in a particular "lane" is within the control of that organizational unit. This technique allows the author to locate the responsibility for performing an action or making a decision correctly, showing the responsibility of each organizational unit for different parts of a single process.
Flowcharts depict certain aspects of processes and are usually complemented by other types of diagram. For instance, Kaoru Ishikawa defined the flowchart as one of the seven basic tools of quality control, next to the histogram, Pareto chart, check sheet, control chart, cause-and-effect diagram, and the scatter diagram. Similarly, in UML, a standard concept-modeling notation used in software development, the activity diagram, which is a type of flowchart, is just one of many different diagram types.
Common alternative names include: flow chart, process flowchart, functional flowchart, process map, process chart, functional process chart, business process model, process model, process flow diagram, work flow diagram, business flow diagram. The terms "flowchart" and "flow chart" are used interchangeably.
The underlying graph structure of a flowchart is a flow graph, which abstracts away node types, their contents and other ancillary information.
The first structured method for documenting process flow, the "flow process chart", was introduced by Frank and Lillian Gilbreth to members of the American Society of Mechanical Engineers (ASME) in 1921 in the presentation "Process Charts: First Steps in Finding the One Best Way to do Work". The Gilbreths' tools quickly found their way into industrial engineering curricula. In the early 1930s, an industrial engineer, Allan H. Mogensen began training business people in the use of some of the tools of industrial engineering at his Work Simplification Conferences in Lake Placid, New York.
A 1944 graduate of Mogensen's class, Art Spinanger, took the tools back to Procter and Gamble where he developed their Deliberate Methods Change Program. Another 1944 graduate, Ben S. Graham, Director of Formcraft Engineering at Standard Register Industrial, adapted the flow process chart to information processing with his development of the multi-flow process chart to display multiple documents and their relationships. In 1947, ASME adopted a symbol set derived from Gilbreth's original work as the "ASME Standard: Operation and Flow Process Charts."
Douglas Hartree in 1949 explained that Herman Goldstine and John von Neumann had developed a flowchart (originally, diagram) to plan computer programs. His contemporary account is endorsed by IBM engineers and by Goldstine's personal recollections. The original programming flowcharts of Goldstine and von Neumann can be seen in their unpublished report, "Planning and coding of problems for an electronic computing instrument, Part II, Volume 1" (1947), which is reproduced in von Neumann's collected works.
Flowcharts became a popular means for describing computer algorithms. The popularity of flowcharts decreased in the 1970s when interactive computer terminals and third-generation programming languages became common tools for computer programming. Algorithms can be expressed much more concisely as source code in such languages. Often pseudo-code is used, which uses the common idioms of such languages without strictly adhering to the details of a particular one.
Sterneckert (2003) suggested that flowcharts can be modeled from the perspective of different user groups (such as managers, system analysts and clerks) and that there are four general types:
Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself.
However, there are several of these classifications. For example, Andrew Veronis (1978) named three basic types of flowcharts: the system flowchart, the general flowchart, and the detailed flowchart. That same year Marilyn Bohl (1978) stated "in practice, two kinds of flowcharts are used in solution planning: system flowcharts and program flowcharts...". More recently Mark A. Fryman (2001) stated that there are more differences: "Decision flowcharts, logic flowcharts, systems flowcharts, product flowcharts, and process flowcharts are just a few of the different types of flowcharts that are used in business and government".
The American National Standards Institute (ANSI) set standards for flowcharts and their symbols in the 1960s. The International Organization for Standardization (ISO) adopted the ANSI symbols in 1970. The current standard was revised in 1985. Generally, flowcharts flow from top to bottom and left to right.
|Flowline (Arrowhead)||Shows the program's order of operation. A line coming from one symbol and ending at another. Arrowheads are added if the flow is not the standard top-to-bottom, left-to right.|
|Terminal||Beginning or ending of a program or sub-process. Represented as a stadium, oval or rounded (fillet) rectangle. They usually contain the word "Start" or "End", or another phrase signaling the start or end of a process, such as "submit inquiry" or "receive product".|
|Process||Set of operations that change value, form, or location of data. Represented as a rectangle.|
|Decision||Conditional operation determining which of two paths the program will take. The operation is commonly a yes/no question or true/false test. Represented as a diamond (rhombus).|
|Input/Output||Input and output of data, as in entering data or displaying results. Represented as a parallelogram.|
|Annotation (Comment)||Additional information about a step the program. Represented as an open rectangle with a dashed or solid line connecting it to the corresponding symbol in the flowchart.|
|Predefined Process||Named process which is defined elsewhere. Represented as a rectangle with double-struck vertical edges.|
|On-page Connector||Pairs of labeled connectors replace long or confusing lines on a flowchart page. Represented by a small circle with a letter inside.|
|Off-page Connector||A labeled connector for use when the target is on another page. Represented as a home plate-shaped pentagon.|
Any drawing program can be used to create flowchart diagrams, but these will have no underlying data model to share data with databases or other programs such as project management systems or spreadsheet. Some tools such as yEd, Inkscape and Microsoft Visio offer special support for flowchart drawing. Many software packages exist that can create flowcharts automatically, either directly from a programming language source code, or from a flowchart description language.
There are several applications and visual programming languages that use flowcharts to represent and execute programs. Generally these are used as teaching tools for beginner students. Examples include Flowgorithm, Raptor. LARP, Visual Logic, and VisiRule.
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