The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.
This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters.
Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.
Program Arduino with ease!
This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models. Programming Arduino:Â Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduinoâs modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things. No prior programming experience is required!Â
â¢ Understand Arduino hardware fundamentalsâ¢ Set up the software, power up your Arduino, and start uploading sketchesâ¢ Learn C language basicsâ¢Â Add functions, arrays, and strings to your sketchesâ¢Â Program Arduinoâs digital and analog inputs and outputsâ¢Â Use functions from the standard Arduino libraryâ¢Â Write sketches that can store dataâ¢Â Interface with displays, including OLEDs and LCDsâ¢Â Connect to the Internet and configure Arduino as a Web server â¢Â Develop interesting programs for the Internet of Thingsâ¢ Write your own Arduino libraries and use object-oriented programming methods
Up-to-Date, Essential Java Programming SkillsâMade Easy!
Supplement for key JDK 10 new features available from book's Downloads & Resources page at OraclePressBooks.com.
Fully updated for Java Platform, Standard Edition 9 (Java SE 9), Java: A Beginnerâs Guide, Seventh Edition, gets you started programming in Java right away. Bestselling programming author Herb Schildt begins with the basics, such as how to create, compile, and run a Java program. He then moves on to the keywords, syntax, and constructs that form the core of the Java language. The book also covers some of Javaâs more advanced features, including multithreaded programming, generics, lambda expressions, Swing, and JavaFX. This practical Oracle Press guide features details on Java SE 9âs innovative new module system, and, as an added bonus, it includes an introduction to JShell, Javaâs new interactive programming tool.
Designed for Easy Learning:
â¢Â Key Skills and ConceptsâChapter-opening lists of specific skills covered in the chapterâ¢Â Ask the ExpertâQ&A sections filled with bonus information and helpful tipsâ¢Â Try ThisâHands-on exercises that show you how to apply your skillsâ¢Â Self TestsâEnd-of-chapter quizzes to reinforce your skillsâ¢Â Annotated SyntaxâExample code with commentary that describes the programming techniques being illustrated
Updated for both Python 3.4 and 2.7, this convenient pocket guide is the perfect on-the-job quick reference. Youâll find concise, need-to-know information on Python types and statements, special method names, built-in functions and exceptions, commonly used standard library modules, and other prominent Python tools. The handy index lets you pinpoint exactly what you need.
Written by Mark Lutzâwidely recognized as the worldâs leading Python trainerâPython Pocket Reference is an ideal companion to OâReillyâs classic Python tutorials, Learning Python and Programming Python, also written by Mark.
This fifth edition covers:
A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.
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