An Introduction to Programming by the Inventor of C++
Preparation for Programming in the Real World
The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.
Focus on Fundamental Concepts and Techniques
The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.
Programming with Todayâs C++ (C++11 and C++14)
The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start,
introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.
For BeginnersâAnd Anyone Who Wants to Learn Something New
The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.
Provides a Broad View
The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the authorâs website.
Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible.
Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. Youâll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what youâve learned along the way.
Youâll learn how to:
Program Arduino with ease!
This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models. Programming Arduino:Â Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduinoâs modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things. No prior programming experience is required!Â
â¢ Understand Arduino hardware fundamentalsâ¢ Set up the software, power up your Arduino, and start uploading sketchesâ¢ Learn C language basicsâ¢Â Add functions, arrays, and strings to your sketchesâ¢Â Program Arduinoâs digital and analog inputs and outputsâ¢Â Use functions from the standard Arduino libraryâ¢Â Write sketches that can store dataâ¢Â Interface with displays, including OLEDs and LCDsâ¢Â Connect to the Internet and configure Arduino as a Web server â¢Â Develop interesting programs for the Internet of Thingsâ¢ Write your own Arduino libraries and use object-oriented programming methods
Over its first two editions, this best-selling book has become the de facto standard for training and reference material at all levels of CNC programming. Used in hundreds of educational institutions around the world as the primary text for CNC courses, and used daily by many in-field CNC programmers and machine operators, this book literally defines CNC programming. Written with careful attention to detail, there are no compromises. Many of the changes in this new Third Edition are the direct result of comments and suggestions received from many CNC professionals in the field. This extraordinarily comprehensive work continues to be packed with over one thousand illustrations, tables, formulas, tips, shortcuts, and practical examples.
The enclosed CD-ROM now contains a fully functional 15-day shareware version of CNC tool path editor/simulator, NCPlotâ¢. This powerful, easy-to-learn software includes an amazing array of features, many not found in competitive products. NCPlot offers an unmatched combination of simplicity of use and richness of features. Support for many advanced control options is standard, including a macro interpreter that simulates Fanuc and similar macro programs.
The CD-ROM also offers many training exercises based on individual chapters, along with solutions and detailed explanations. Special programming and machining examples are provided as well, in form of complete machine files, useful as actual programming resources. Virtually all files use Adobe PDF format and are set to high resolution printing.
Java is currently among the most widely used programming languages. It is particularly popular among programming beginners, because the language is both powerful and free of error-prone concepts, such as pointer arithmetic.
This book is especially written for absolute programming beginners who have no previous knowledge of Java or other programming languages. It explains important programming concepts in an easy and comprehensive way, allowing programming beginners to familiarize themselves with the Java programming language very quickly. There are programming examples for every topic to reinforce the lessons. Furthermore, the book recommends more than sixty-five webpages that can help readers improve their Java coding skills.
The book includes advanced topics such as network programming, concurrency, and graphical user interfaces; the basics of these and other Java topics are presented in a beginner-friendly way.
"Learning by doing" is a reliable method for learning programming languages. In keeping with this method, the book offers exercises for all topics covered. You can apply your learning directly and intensify your knowledge of the Java programming language.
The book covers the following topics:
Updated for C11
Write powerful C programsâ¦without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. Youâll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!
Who knew how simple C programming could be?
This is todayâs best beginnerâs guide to writing C programsâand to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, itâs fully updated for the new C11 standard and todayâs free, open source tools! Hereâs a small sample of what youâll learn:
â¢ Discover free C programming tools for Windows, OS X, or Linux
â¢ Understand the parts of a C program and how they fit together
â¢ Generate output and display it on the screen
â¢ Interact with users and respond to their input
â¢ Make the most of variables by using assignments and expressions
â¢ Control programs by testing data and using logical operators
â¢ Save time and effort by using loops and other techniques
â¢ Build powerful data-entry routines with simple built-in functions
â¢ Manipulate text with strings
â¢ Store information, so itâs easy to access and use
â¢ Manage your data with arrays, pointers, and data structures
â¢ Use functions to make programs easier to write and maintain
â¢ Let C handle all your programâs math for you
â¢ Handle your computerâs memory as efficiently as possible
â¢ Make programs more powerful with preprocessing directives
âIn this second edition of Extreme Programming Explained, Kent Beck organizes and presents five yearsâ worth of experiences, growth, and change revolving around XP. If you are seriously interested in understanding how you and your team can start down the path of improvement with XP, you must read this book.ââFrancesco Cirillo, Chief Executive Officer, XPLabs S.R.L.
âThe first edition of this book told us what XP wasâit changed the way many of us think about software development. This second edition takes it farther and gives us a lot more of the âwhyâ of XP, the motivations and the principles behind the practices. This is great stuff. Armed with the âwhatâ and the âwhy,â we can now all set out to confidently work on the âhowâ: how to run our projects better, and how to get agile techniques adopted in our organizations.ââDave Thomas, The Pragmatic Programmers LLC
âThis book is dynamite! It was revolutionary when it first appeared a few years ago, and this new edition is equally profound. For those who insist on cookbook checklists, thereâs an excellent chapter on âprimary practices,â but I urge you to begin by truly contemplating the meaning of the opening sentence in the first chapter of Kent Beckâs book: âXP is about social change.â You should do whatever it takes to ensure that every IT professional and every IT managerâall the way up to the CIOâhas a copy of Extreme Programming Explained on his or her desk.â âEd Yourdon, author and consultant
âXP is a powerful set of concepts for simplifying the process of software design, development, and testing. It is about minimalism and incrementalism, which are especially useful principles when tackling complex problems that require a balance of creativity and discipline.â âMichael A. Cusumano, Professor, MIT Sloan School of Management, and author of The Business of Software
âExtreme Programming Explained is the work of a talented and passionate craftsman. Kent Beck has brought together a compelling collection of ideas about programming and management that deserves your full attention. My only beef is that our profession has gotten to a point where such common-sense ideas are labeled âextreme.â...â âLou Mazzucchelli, Fellow, Cutter Business Technology Council
âIf your organization is ready for a change in the way it develops software, thereâs the slow incremental approach, fixing things one by one, or the fast track, jumping feet first into Extreme Programming. Do not be frightened by the name, it is not that extreme at all. It is mostly good old recipes and common sense, nicely integrated together, getting rid of all the fat that has accumulated over the years.â âPhilippe Kruchten, UBC, Vancouver, British Columbia
âSometimes revolutionaries get left behind as the movement they started takes on a life of its own. In this book, Kent Beck shows that he remains ahead of the curve, leading XP to its next level. Incorporating five years of feedback, this book takes a fresh look at what it takes to develop better software in less time and for less money. There are no silver bullets here, just a set of practical principles that, when used wisely, can lead to dramatic improvements in software development productivity.â âMary Poppendieck, author of Lean Software Development: An Agile Toolkit
âKent Beck has revised his classic book based on five more years of applying and teaching XP. He shows how the path to XP is both easy and hard: It can be started with fewer practices, and yet it challenges teams to go farther than ever.â âWilliam Wake, independent consultant
âWith new insights, wisdom from experience, and clearer explanations of the art of Extreme Programming, this edition of Beckâs classic will help many realize the dream of outstanding software development.ââJoshua Kerievsky, author of Refactoring to Patterns and Founder, Industrial Logic, Inc.
âXP has changed the way our industry thinks about software development. Its brilliant simplicity, focused execution, and insistence on fact-based planning over speculation have set a new standard for software delivery.ââDavid Trowbridge, Architect, Microsoft Corporation
Accountability. Transparency. Responsibility. These are not words that are often applied to software development.
In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process.
The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on:
Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.
You will discover how to:
You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development.
Every team can improve. Every team can begin improving today. Improvement is possibleâbeyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
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