Program Arduino with ease!
This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models. Programming Arduino:Â Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduinoâs modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things. No prior programming experience is required!Â
â¢ Understand Arduino hardware fundamentalsâ¢ Set up the software, power up your Arduino, and start uploading sketchesâ¢ Learn C language basicsâ¢Â Add functions, arrays, and strings to your sketchesâ¢Â Program Arduinoâs digital and analog inputs and outputsâ¢Â Use functions from the standard Arduino libraryâ¢Â Write sketches that can store dataâ¢Â Interface with displays, including OLEDs and LCDsâ¢Â Connect to the Internet and configure Arduino as a Web server â¢Â Develop interesting programs for the Internet of Thingsâ¢ Write your own Arduino libraries and use object-oriented programming methods
The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.
This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters.
Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.
Soft Skills: The software developer's life manual is a unique guide, offering techniques and practices for a more satisfying life as a professional software developer. In it, developer and life coach John Sonmez addresses a wide range of important "soft" topics, from career and productivity to personal finance and investing, and even fitness and relationships, all from a developer-centric viewpoint.
Forewords by Robert C. Martin (Uncle Bob) and Scott Hanselman.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Book
For most software developers, coding is the fun part. The hard bits are dealing with clients, peers, and managers, staying productive, achieving financial security, keeping yourself in shape, and finding true love. This book is here to help.
Soft Skills: The software developer's life manual is a guide to a well-rounded, satisfying life as a technology professional. In it, developer and life coach John Sonmez offers advice to developers on important "soft" subjects like career and productivity, personal finance and investing, and even fitness and relationships. Arranged as a collection of 71 short chapters, this fun-to-read book invites you to dip in wherever you like. A Taking Action section at the end of each chapter shows you how to get quick results. Soft Skills will help make you a better programmer, a more valuable employee, and a happier, healthier person.
About the Author
John Sonmez is a developer, teacher, and life coach who helps technical professionals boost their careers and live a more fulfilled life.
Table of Contents
Updated for both Python 3.4 and 2.7, this convenient pocket guide is the perfect on-the-job quick reference. Youâll find concise, need-to-know information on Python types and statements, special method names, built-in functions and exceptions, commonly used standard library modules, and other prominent Python tools. The handy index lets you pinpoint exactly what you need.
Written by Mark Lutzâwidely recognized as the worldâs leading Python trainerâPython Pocket Reference is an ideal companion to OâReillyâs classic Python tutorials, Learning Python and Programming Python, also written by Mark.
This fifth edition covers:
Rust is a new systems programming language that combines the performance and low-level control of C and C++ with memory safety and thread safety. Rustâs modern, flexible types ensure your program is free of null pointer dereferences, double frees, dangling pointers, and similar bugs, all at compile time, without runtime overhead. In multi-threaded code, Rust catches data races at compile time, making concurrency much easier to use.
Written by two experienced systems programmers, this book explains how Rust manages to bridge the gap between performance and safety, and how you can take advantage of it. Topics include:
Updated for C11
Write powerful C programsâ¦without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. Youâll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!
Who knew how simple C programming could be?
This is todayâs best beginnerâs guide to writing C programsâand to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, itâs fully updated for the new C11 standard and todayâs free, open source tools! Hereâs a small sample of what youâll learn:
â¢ Discover free C programming tools for Windows, OS X, or Linux
â¢ Understand the parts of a C program and how they fit together
â¢ Generate output and display it on the screen
â¢ Interact with users and respond to their input
â¢ Make the most of variables by using assignments and expressions
â¢ Control programs by testing data and using logical operators
â¢ Save time and effort by using loops and other techniques
â¢ Build powerful data-entry routines with simple built-in functions
â¢ Manipulate text with strings
â¢ Store information, so itâs easy to access and use
â¢ Manage your data with arrays, pointers, and data structures
â¢ Use functions to make programs easier to write and maintain
â¢ Let C handle all your programâs math for you
â¢ Handle your computerâs memory as efficiently as possible
â¢ Make programs more powerful with preprocessing directives
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