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The Room Adventure Game
The game starts as a text-based adventure, going from room to room in a house you create. You find items and use them to fix broken things in other rooms.
Once the game structure is set, you can convert your game into HTML, adding colors, images, and you can travel through your house using buttons instead of typing!
You can easily share your creations with friends and family!
The focus of the book is to teach you standard coding concepts that stretch to any programming language. So even if you switch to another language later, the lessons you learn in this book will benefit you.
In order to code, you only need simple text files. To test your code, you need access to an internet browser, but you don't need internet access. Chapter 1 covers the setup you need to get started.
This book is written by a middle school science teacher with over 17 years of experience working with kids. The format of the book is a step-by-step guide through the process with repetition and contains all the code available in the back of the book. A short reference guide is also included, as well as additional add-on features for the game on an exclusive website.
Start Your Adventure Today!
By taking you through the development of a real web application from beginning to end, the second edition of this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python. Youâll learn how to write and run tests before building each part of your app, and then develop the minimum amount of code required to pass those tests. The result? Clean code that works.
In the process, youâll learn the basics of Django, Selenium, Git, jQuery, and Mock, along with current web development techniques. If youâre ready to take your Python skills to the next level, this bookâupdated for Python 3.6âclearly demonstrates how TDD encourages simple designs and inspires confidence.
The four games youâll develop from reading this book are:
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
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