Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the C# language fast?
This book is for you. You no longer have to waste your time and money learning C# from boring books that are 600 pages long, expensive online courses or complicated C# tutorials that just leave you more confused.
Complex concepts are broken down into simple steps to ensure that you can easily master the C# language even if you have never coded before.
Examples are carefully chosen to illustrate all concepts. In addition, the output for all examples are provided immediately so you do not have to wait till you have access to your computer to test the examples.
Topics are carefully selected to give you a broad exposure to C#, while not overwhelming you with information overload. These topics include object-oriented programming concepts, error handling techniques, file handling techniques and more.
Concepts are presented in a "to-the-point" style to cater to the busy individual. With this book, you can learn C# in just one day and start coding immediately.
The best way to learn C# is by doing. At the end of the book, you'll be guided through a unique project that requires the application of all the concepts taught previously. Working through the project will not only help you see how it all ties together, it'll also give you an immense sense of achievement and the exhilaration of turning lines of code into a finished product that you can be proud of!
Are you ready to dip your toes into the exciting world of C# coding? This book is for you. Click the "Add to Cart" button to buy it now.
Finally, you'll be guided through a hands-on project that requires the application of all the topics covered.
Click the BUY button at the top of this page now to start learning C#. Learn it fast and learn it well.
Practical Software Architecture Solutions from the Legendary Robert C. Martin (âUncle Bobâ)
By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (âUncle Bobâ) reveals those rules and helps you apply them.
Martinâs Clean Architecture doesnât merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As youâve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges youâll faceâthe ones that will make or break your projects.
Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software managerâand for every programmer who must execute someone elseâs designs.
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For courses in Java Programming.
A fundamentals-first introduction to basic programming concepts and techniques Â
Designed to support an introductory programming course,Â Introduction to Java Programming and Data Structures teaches you concepts of problem-solving and object-orientated programming using a fundamentals-first approach. Beginner programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, data structures, and Web programming.Â This course approaches Java GUI programming using JavaFX, which has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications and is simpler to learn and use. TheÂ 11th editionÂ has been completely revised to enhance clarity and presentation, and includes new and expanded content, examples, and exercises.Â
Also available withÂ MyLabÂ Programming.
MyLabÂ Programming â¢ Â is an online learning system designed to engage students and improve results.Â MyLabÂ ProgrammingÂ consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback,Â MyLabÂ ProgrammingÂ improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.
Note:Â You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming, ask your instructor to confirm the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
If you would like to purchase both the physical text andÂ MyLab Programming, search for:
0134694511/9780134694511 Â Â Introduction to Java Programming, Comprehensive Version plus MyLabÂ ProgrammingÂ with Pearson eText -- Access Card Package, 11/e
Package consists of:
An Introduction to Programming by the Inventor of C++
Preparation for Programming in the Real World
The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.
Focus on Fundamental Concepts and Techniques
The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.
Programming with Todayâs C++ (C++11 and C++14)
The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start,
introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.
For BeginnersâAnd Anyone Who Wants to Learn Something New
The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.
Provides a Broad View
The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the authorâs website.
There is a difference between Exercise and Training. Exercise is physical activity for its own sake, a workout done for the effect it produces today, during the workout or right after you're through. Training is physical activity done with a longer-term goal in mind, the constituent workouts of which are specifically designed to produce that goal. Training is how athletes prepare to win, and how all motivated people approach physical preparation.
Practical Programming for Strength Training 3rd Edition addresses the topic of Training. It details the mechanics of the process, from the basic physiology of adaptation to the specific programs that apply these principles to novice, intermediate, and advanced lifters.
--Each chapter completely updated --New illustrations and graphics --Better explanations of the proven programs that have been helping hundreds of thousands of lifters get stronger more efficiently --Expanded Novice chapter with the details of 3 different approaches to the problem of getting stuck and special approaches for the underweight and overweight trainee --Expanded Intermediate chapter with 18 separate programs and 11 detailed examples --Expanded Advanced chapter with detailed examples of 9 different programs --Expanded Special Populations chapter with example programs for women and masters lifters training through their 50s, 60s, 70s, and 80s --Day-to-day, workout-to-workout, week-by-week detailed programs for every level of training advancement --The most comprehensive book on the theory and practice of programming for strength training in print
Printed in a new larger format for better display of the programs, PPST3 will be an important addition to your training library.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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