The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.
This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New âsynthesisâ chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. âExtensionâ chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, JÃ¼rg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Programming Language Pragmatics, Fourth Edition, is the most comprehensive programming language textbook available today. It is distinguished and acclaimed for its integrated treatment of language design and implementation, with an emphasis on the fundamental tradeoffs that continue to drive software development.
The book provides readers with a solid foundation in the syntax, semantics, and pragmatics of the full range of programming languages, from traditional languages like C to the latest in functional, scripting, and object-oriented programming.Â This fourth edition has been heavily revised throughout, with expanded coverage of type systems and functional programming, a unified treatment of polymorphism, highlights of the newest language standards, and examples featuring the ARM and x86 64-bit architectures.
Revised and updated with improvements conceived in parallel programming courses, The Art of Multiprocessor Programming is an authoritative guide to multicore programming. It introduces a higher level set of software development skills than that needed for efficient single-core programming. This book provides comprehensive coverage of the new principles, algorithms, and tools necessary for effective multiprocessor programming. Students and professionals alike will benefit from thorough coverage of key multiprocessor programming issues.
Update: On May 5, 2019 the second version of this book was released. It greatly improves on the bookâs text formatting, reducing its page count by over 50 pages and making it even easier to read.
If youâve had trouble trying to learn Functional Programming (FP), youâre not alone. In this book, Alvin Alexander â author of the Scala Cookbook and former teacher of Java and Object-Oriented Programming (OOP) classes â writes about his own problems in trying to understand FP, and how he finally conquered it.
What he originally learned is that experienced FP developers are driven by two goals: to use only immutable values, and write only pure functions. What he later learned is that they have these goals as the result of another larger goal: they want all of their code to look and work just like algebra.
While that sounds simple, it turns out that these goals require them to use many advanced Scala features â which they often use all at the same time. As a result, their code can look completely foreign to novice FP developers. As Mr. Alexander writes, âWhen you first see their code itâs easy to ask, âWhy would anyone write code like this?ââ
Mr. Alexander answers that âWhy?â question by explaining the benefits of writing pure functional code. Once you understand those benefits â your motivation for learning FP â he shares five rules for programming in the book:
In the book youâll see how those five, simple rules naturally lead you to write pure, functional code that reads like algebra. He also shares one more Golden Rule for learning:
Lessons in the book include:
As Mr. Alexander writes, âIn this book I take the time to explain all of the concepts that are used to write FP code in Scala. As I learned from my own experience, once you understand the Five Rules and the small concepts, you can understand Scala/FP.â
Please note that because of the limits on how large a printed book can be, the paperback version does not include all of the chapters that are in the Kindle eBook. The following lessons are not in the paperback version:
Because those lessons didnâ fit in the print version, they have been made freely available online.
(Alvin Alexander (alvinalexander.com) wrote the popular Scala Cookbook for OâReilly, and also self-published two other books, How I Sold My Business: A Personal Diary, and A Survival Guide for New Consultants.)
C++ was first released in 1985, and it was a hard language to learn. That's because it required programmers to master low-level techniques to work with memory. Over the years, C++ has evolved to provide many higher-level techniques that make it much easier to write effective C++17 code. But most C++ books haven't evolved with the language.
Now, Murach's top authors have tackled the subject, rethinking the whole approach. So this book takes advantage of the modern techniques to make it easier to learn C++ than ever before. It's organized in a logical way that gets you off to a fast start with a practical subset of today's C++, and then builds out your coding and OOP skills to the professional level. With that foundation in place, it also covers older techniques so you'll be able to maintain the vast amount of legacy code that's out there, as well as work with embedded systems that don't support the newer techniques.
To make all that manageable, this book uses Murach's distinctive paired-pages format that programmers find so helpful for both training and reference: Each topic is presented in a 2-page spread, with syntax, coding examples, and bulleted guidelines on the righthand page and extra explanation and perspective on the left.
What's more, this book gives you 50+ realistic program examples to study, as well as practice exercises for hands-on experience. Examples and exercises like these are the key to learning any programming language. But you'll have a hard time finding such effective ones in other books and courses, that deliver the skills ours do.
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Appleâs acclaimed programming language, Swift 4. With this thoroughly updated guide, youâll learn the Swift language, understand Appleâs Xcode development tools, and discover the Cocoa framework.
Once you master the fundamentals, youâll be ready to tackle the details of iOS app development with author Matt Neuburgâs companion guide, Programming iOS 12.
Manage research, learning and skills at IT1me. Create an account using LinkedIn to manage and organize your IT knowledge. IT1me works like a shopping cart for information -- helping you to save, discuss and share.