The bible of all fundamental algorithms and the work that taught many of todayâs software developers most of what they know about computer programming.
âByte, September 1995
Countless readers have spoken about the profound personal influence of Knuthâs work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his âcookbookâ solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
I canât begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at homeâ¦ and even at a Little League game when my son wasnât in the line-up.
Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem.
If you think youâre a really good programmerâ¦ read [Knuthâs] Art of Computer Programmingâ¦ You should definitely send me a rÃ©sumÃ© if you can read the whole thing.
Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library.
Itâs always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.
In describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuthâs work.
[In sum:] detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.
These four books comprise what easily could be the most important set of information on any serious programmerâs bookshelf.
I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I've been through this as a candidate and as an interviewer. Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I've coached and interviewed hundreds of software engineers. The result is this book. Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions. These interview questions are real; they are not pulled out of computer science textbooks. They reflect what's truly being asked at the top companies, so that you can be as prepared as possible. WHAT'S INSIDE?
Illustrations noteIllustrations: Illustrations, black and white
Practical Software Architecture Solutions from the Legendary Robert C. Martin (âUncle Bobâ)
By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (âUncle Bobâ) reveals those rules and helps you apply them.
Martinâs Clean Architecture doesnât merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As youâve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges youâll faceâthe ones that will make or break your projects.
Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software managerâand for every programmer who must execute someone elseâs designs.
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