C Sharp Programming/Syntax

C# syntax looks quite similar to the syntax of Java because both inherit much of their syntax from C and C++. The object-oriented nature of C# requires the high-level structure of a C# program to be defined in terms of classes, whose detailed behaviors are defined by their statements.


The basic unit of execution in a C# program is the statement. A statement can declare a variable, define an expression, perform a simple action by calling a method, control the flow of execution of other statements, create an object, or assign a value to a variable, property, or field. Statements are usually terminated by a semicolon.

Statements can be grouped into comma-separated statement lists or brace-enclosed statement blocks.


int sampleVariable;                           // declaring a variable
sampleVariable = 5;                           // assigning a value
Method;                                     // calling an instance method
SampleClass sampleObject = new SampleClass; // creating a new instance of an object
sampleObject.ObjectMethod;                  // calling a member function of an object

// executing a "for" loop with an embedded "if" statement 
for (int i = 0; i < upperLimit; i++)
    if (SampleClass.SampleStaticMethodReturningBoolean(i))
        sum += sampleObject.SampleMethodReturningInteger(i);

Statement blocks

A series of statements surrounded by curly braces form a block of code. Among other purposes, code blocks serve to limit scope, or the range in which a variable can be used. A variable is only accessible in the block in which it is defined. Code blocks can be nested and often appear as the bodies of methods.

private void MyMethod(int integerValue)
{  // This block of code is the body of "MyMethod"

   // The 'integerValue' integer parameter is accessible to everything in the method

   int methodLevelVariable; // This variable is accessible to everything in the method

   if (integerValue == 2)
      // methodLevelVariable is still accessible here     
      int limitedVariable; // This variable is only accessible to code in the, if block

   // limitedVariable is no longer accessible here
}  // Here ends the code block for the body of "MyMethod".


Comments allow inline documentation of source code. The C# compiler ignores comments. These styles of comments are allowed in C#:

Single-line comments
The // character sequence marks the following text as a single-line comment. Single-line comments, as one would expect, end at the first end-of-line following the // comment marker.
Multiple-line comments
Comments can span multiple lines by using the multiple-line comment style. Such comments start with /* and end with */. The text between those multi-line comment markers is the comment.
// This style of a comment is restricted to one line.
   This is another style of a comment.
   It allows multiple lines.
XML Documentation-line comments
These comments are used to generate XML documentation. Single-line and multiple-line styles can be used. The single-line style, where each line of the comment begins with //, is more common than the multiple-line style delimited by /** and */.
// <summary> documentation here </summary>
// <remarks>
//     This uses single-line style XML Documentation comments.
// </remarks>

 * <summary> documentation here </summary>
 * <remarks>
 *     This uses multiple-line style XML Documentation comments.
 * </remarks>

Case sensitivity

C# is case-sensitive, including its variable and method names.

The variables myInteger and MyInteger of type int below are distinct because C# is case-sensitive:

 int myInteger = 3;
 int MyInteger = 5;

For example, C# defines a class Console to handle most operations with the console window. Writing the following code would result in a compiler error unless an object named console had been previously defined.

 // Compiler error!

The following corrected code compiles as expected because it uses the correct case:


  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.


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