What if you could use software to design hardware? Not just any hardware--imagine specifying the behavior of a complex parallel computer, sending it to a chip, and having it run on that chip--all without any manufacturing? With Field-Programmable Gate Arrays (FPGAs), you can design such a machine with your mouse and keyboard. When you deploy it to the FPGA, it immediately takes on the behavior that you defined. Want to create something that behaves like a display driver integrated circuit? How about a CPU with an instruction set you dreamed up? Or your very own Bitcoin miner You can do all this with FPGAs.
Because you're not writing programs--rather, you're designing a chip whose sole purpose is to do what you tell it--it's faster than anything you can do in code. With Make: FPGAs, you'll learn how to break down problems into something that can be solved on an FPGA, design the logic that will run on your FPGA, and hook up electronic components to create finished projects.
20 fun and inventive Makey Makey projects for Makers from beginner to expert
This hands-on guide is filled with DIY projects that show readers, step-by-step, howÂ to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.
20 Makey Makey Projects for the Evil GeniusÂ starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: âFun and Games,â Interactive,â Hacks and Pranks,â and âMakey Makey Go.â
â¢Â No prior programming or technical experience is requiredâ¢Â Basic enough for beginners, but challenging enough for advanced makersâ¢Â Written by two educators who believe in fostering creative innovation for all
Up-to-date hacks that will breathe life into your Arduino and Raspberry Pi creations!
This intuitive DIY guide shows how to wire, disassemble, tweak, and re-purpose household devices and integrate them with your Raspberry Pi and Arduino inventions. Packed with full-color illustrations, photos, and diagrams, Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, features fun, easy-to-follow projects. Youâll discover how to build an Internet-controlled hacked electric toy, ultrasonic rangefinder, remote-controlled robotic rover, audio amp, slot car brakes and headlightsâeven a smart card reader!
â¢Â Get up and running on both Arduino and Raspberry Pi â¢Â Safely solder, join wires, and connect switches â¢Â Identify components and read schematic diagrams â¢Â Work with LEDs, including high-power Lumileds and addressable LED stripsâ¢Â Use LiPo batteries, solar panels, and buck-boost power supplies â¢Â Use sensors to measure light, temperature, acceleration, sound level, and color â¢Â Build and modify audio amps, microphones, and transmitters â¢Â Repair gadgets and scavenge useful parts from dead equipmentâ¢Â Get the most out of cheap or free bench and software tools
Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making.
Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming.
Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design.
There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
China's hotbed of innovation and creativity, Shenzhen, is making waves around the world. In our cover story, Shenzhen native Naomi Wu talks about bringing open-source hardware to China and how Chinese culture influences her maker ethos. Then read about how five more women are each building their own unique maker experiences in Shenzhen.Plus, build these projects:
Linux is a powerful open-source operating system that has been around for many years and is widely used for running servers and websites. But most students and Makers encounter it for the first time when they are working on projects with their Raspberry Pi or similar single-board computers (SBCs) such as BeagleBone Black or Intel Galileo. Linux for Makers is the first book that explains the Linux operating system specifically for Makers, as opposed to programmers and administrators. By gaining a deeper understanding of Linux, Makers can add another useful tool to their kit that will help them build their projects more easily.
Written with the Maker in mind, this book will focus mostly on Rasbian running on the Raspberry Pi as it is the most prolific in the ecosystem today. However most of the topics covered will apply broadly to other Linux distributions and will be called out when they may differ. Many times users cut and paste from a website tutorial into the Linux command line without understanding what they are actually doing only to be frustrated when they want to modify or tweak something to suit their needs. Also, many Makers shy away from using the Raspberry Pi or similar board because they feel Linux is too foreign and they think using a command line will be more difficult than using a GUI. This book aims to overcome those fears and provide a foundation for further learning and exploration. To that end, this book will focus on the basic principles that a Maker would need to know as opposed to other resources that go into detail that is not particularly relevant to building projects.
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