Who needs an electrical engineering degree? This intuitive guide shows how to wire, disassemble, tweak, and re-purpose everyday devices quickly and easily. Packed with full-color illustrations, photos, and diagrams, Hacking Electronics teaches by doing--each topic features fun, easy-to-follow projects. Discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, microphones, and FM transmitters. The final chapter contains useful information on getting the most out of cheap or free bench and software tools.
Publisher's Note:Â Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zukerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
Read Bill Gates' letter to hobbyists
This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business.
Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributorsâ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scalesâfrom personal to commercial.
Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout.
Learn how to
Everyone has to get a new computer at some time or another so why not get the computer you always wanted? Sure you can buy a nice computer off of the store shelf but you never really get exactly what you want that way. When you build your own computer, you are in charge of what components are going to be used so you know that it will perform the way you want it to.
The goal of this book is to help you choose the parts (components) for your new computer so you can end up with a computer that does what you want it to do. Then you will be taken through the build process with step by step instructions and illustrations making it easy to get your new computer up and running in no time. Finally you will be guided through the process of installing an operating system on your computer so you can start enjoying your work.
The chapters in the book cover the following topics:
Chapter 1 â Why Build Your Own Computer?Chapter 2 â Choosing Components Chapter 3 â Planning Your BuildChapter 4 â Putting the Pieces TogetherChapter 5 â Initial Power UpChapter 6 â Installing Your Operating System
About the Author
James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more.
He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects.
He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality,Â authenticity, or access to any online entitlements included with the product.
20 fun and inventive Makey Makey projects for Makers from beginner to expert
This hands-on guide is filled with DIY projects that show readers, step-by-step, howÂ to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.
20 Makey Makey Projects for the Evil GeniusÂ starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: âFun and Games,â Interactive,â Hacks and Pranks,â and âMakey Makey Go.â
â¢Â No prior programming or technical experience is requiredâ¢Â Basic enough for beginners, but challenging enough for advanced makersâ¢Â Written by two educators who believe in fostering creative innovation for all
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